In mid-february, MG's dev-team finally gathered for the first time to work on it's newest project: Exorcise the Demons. As we settled in Midnight Games' very first office, we arrived, impatient to get started
We started with the pre-production: establishing the caracteristics and the concept of Exorcise the Demons. During two weeks of pre-production, we created the very base of our game. The application of the game ideas from our Game Designer's head, Sophian, led to quickly create this particular ambiance we want to create in the game.
The hard part was to channel our ideas the right way, and avoid losing ourselves in an all-direction stream of ideas.
Eventually, we brought an order and a structure to the game we were about to develop, and from the ideas emitted, the very first - and pretty cool - concept arts of our game showed up, straight out of Violaine's inspiration ! Check our favourite one below:
|"This is where it'll all go down!"|
Once we made it through the pre-production with the development process scheduled up and sorted, the production of Exorcise the Demons officially started !
Onward to live the indie adventure